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My name is Carol. I'm a 3D artist located in the UK. I specialise in sculpting characters in ZBrush and modelling assets in Maya. Leading me to have knowledge of the production pipeline. Through this I have experience with Xgen, rigging and texturing. I'm well versed with substance painter and Adobe Photoshop. I'm familiar with Adobe After effects and Adobe Premiere and familiar with blender. I have a background in fine art, and photography. And in my spare time I like painting, textiles and upcycling clothing |
carol_tetley_cv.pdf |